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I've also made a tower defense game and i know how hard it is to develop in 72 hours. Balancing in particular is a big issue.

However  i like the concept of your game, where you have to let enemies through, in order to survive, but just enough that you don't get over 200 lives. This concept opens a whole new strategys to consider.

Unfortunately the UI is a bit small, at first i didn't even see where i can see my money.

All in all this game is very fun, with a simple design. I respect that you managed to make a tower defense game. Great job!

(+1)

Yes it was quite difficult to make in 72 hours! The UI is pretty bad (due to text.text not working i had to use GUI.label and didn't have time to figure out how to scale it with screen size). Thanks for the feedback!