It might have been my laptop or an intentional game design, but sometimes when I clicked further away from my player, it didn't attack. Also some of the enemies attacks didn't connect when it looked like they should have done. However, I want to stress this is nitpicking and it was a great game overall.
Dasnout
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I had three main problems; my first is that I suck at art of any kind so my game art is terrible:(. The second is I struggled with time, meaning I had no time to playtest, which meant the difficulty was terrible and it wasn't very user friendly. Also unity decided that it didn't want me to change the text in Text.text, so I had to dig up some old unity ui interface called GUI.label which I didn't properly understand, which led to the ui being messed up.
Thank you for the reply, the advice is appreciated and fair: I'm not the greatest pixel artist and I think I messed up the filter/compression when importing the sprite. I was struggling to think of an idea so the theme link isn't really good enough: but I'm definitely going to take this advice forward into my next jam.