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I have a lot of opinions about this game (mostly positive but some criticism and some depending on what should've happened). First, here are some small nitpicks that I just like to point out that didn't impact my experience on the game:

  • Sometimes the tiles didn't line up with the doors and left a half tile on the wall. Also, the tiles got a little bit repetitive as they were the only textures used but I don't mind it too much as I personally like jam games
  • The head bobbing was quite large and many people don't like it. I don't mind it too much but it was maybe too big for a game like this with slower pace movement
  • Not sure if the player model fit the game and it always being in an A pose disturbed me a little when seeing the shadow coming from it
  • Smaller nitpick: there were some little cracks visible in the winning room when a wall wasn't there, you could see a little bit of the  outside from it as it didn't seem the walls were stitched together
  • Air control wasn't the best for my liking but for a game like this it mostly is a good thing, good movement isn't the main point of it
  • On the web build the sensitivity was way up and on the windows build way down, but this is an issue in my game too and would've required a settings screen that I feel is out of scope for a jam

I like the lighting in the game and it could've been a bit darker, but it's pretty well done. The models looked fine and I wish the cube would've had a different model for it being the cube. I also really appreciate the game crashing and me booting it up and having a different outcome (the note was already on the wall and it booted you straight to the win room). I enjoyed this and it was kinda similar to a game I played in the last Wowie game jam. The crashing effect also tilted the camera nicely as an added bonus effect. I also wasn't totally sold on it being on topic, but I don't mind it too much as it was a better implementation of the topic than what my game was. I especially enjoyed the dev talking in it, it reminded me of games like Stanley Parable and The Beginners Guide. I love those games to bits and enjoy the samey vibes I got from this game. Some of the voice lines may have been a bit too forced, but generally, I don't mind it because I like the sort of banter it had.

Now for the bigger mystery for me.  Is the point after reaching the win room the second time to open the console? If yes, my keyboard doesn't have the required key to press it even when trying almost every key on the keyboard. I have an ISO/Nordic layout keyboard and if the point would've been to open the console and write stuff, I would've appreciated a universal key to open it so I could've played the rest of the game, as it seemed really promising. I came to this conclusion, as the game felt too short for how much effort other things were put on (especially the voice lines). I already can imagine so many things you probably did if I could've opened the console and continued. Of course, this might be just a theory and I might be wrong but that's just how I felt about it after the opinion.

Overall I enjoyed this game but the end just was a bit of a mystery for me.

(+1)

Oh no! I'm so sorry, I should've thought about that. I just assumed every keyboard has that key (yes, you are supposed to open the console at that point). Right now, you could use a program like autohotkey to re-bind a key to ~. I'll be sure to post a version after the jam with a different key to open the console. Or does this count as a game-breaking bug? Anyways, other points:

  • Yeah, I noticed the tile thing, I just forgot to fix it
  • I just copied an fps controller I had made previously and turned the movement speed way down. I didn't really think about changing the head bobbing, but yeah that definitely makes sense
  • I thought it would be funny to have the player in a permanent A pose with no animations, and it was. It's just out of place in a more serious game I suppose
  • I had no idea about the win room wall thing
  • Yeah air control and movement is not the focus in this game. Idk why I even kept the jump in, it serves no purpose here
  • I probably could've added a settings screen in time if I was quick, but a settings menu just for sensitivity is kind of a lot. I considered making the scroll wheel change the sensitivity, but forgot to add it
it was kinda similar to a game I played in the last Wowie game jam

That would be Gray-box Testing. Yeah, I took a lot of inspiration from that one.

The crashing effect also tilted the camera nicely as an added bonus effect

Thank you, I worked really hard on the whole crashing sequence, and I'm super happy with how it came out.

I also wasn't totally sold on it being on topic

Well if you don't push the boundaries of the topic, your game will blend in.

Great, you've got me writing novels for my own game too, lol

I'll be extremely interested in playing the game after the fix as I really enjoyed the part I got to play!

Well if you don't push the boundaries of the topic, your game will blend in.

I agree with this and I wish my game would've executed it as well too.

And again, I really appreciate you putting time into writing feedback for my game as it makes my day! I'm glad people are putting effort into giving feedback and this sort of stuff is what game jams are made for!

(+1)

Hey! Jonas said it was ok to fix it during the rating period, so the fix is up!

Awesome, I'll play it later today!