Oh no! I'm so sorry, I should've thought about that. I just assumed every keyboard has that key (yes, you are supposed to open the console at that point). Right now, you could use a program like autohotkey to re-bind a key to ~. I'll be sure to post a version after the jam with a different key to open the console. Or does this count as a game-breaking bug? Anyways, other points:
- Yeah, I noticed the tile thing, I just forgot to fix it
- I just copied an fps controller I had made previously and turned the movement speed way down. I didn't really think about changing the head bobbing, but yeah that definitely makes sense
- I thought it would be funny to have the player in a permanent A pose with no animations, and it was. It's just out of place in a more serious game I suppose
- I had no idea about the win room wall thing
- Yeah air control and movement is not the focus in this game. Idk why I even kept the jump in, it serves no purpose here
- I probably could've added a settings screen in time if I was quick, but a settings menu just for sensitivity is kind of a lot. I considered making the scroll wheel change the sensitivity, but forgot to add it
it was kinda similar to a game I played in the last Wowie game jam
That would be Gray-box Testing. Yeah, I took a lot of inspiration from that one.
The crashing effect also tilted the camera nicely as an added bonus effect
Thank you, I worked really hard on the whole crashing sequence, and I'm super happy with how it came out.
I also wasn't totally sold on it being on topic
Well if you don't push the boundaries of the topic, your game will blend in.
Great, you've got me writing novels for my own game too, lol