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(+1)

Good sounds, beautiful art, straight forward gameplay.

Technically, the game is solid. Just missed some form of indicator on the start of the level pointing where to go, because the first room is always empty and the character take some time to get to the combat area, but it’s ok.

Been honest with you, has i saw two of your live stream and based on your reviews, i expected a little more… I don’t know how using a gun to shoot sadness and anxiety fits the theme.

Please, don’t take it the wrong way. You gave really good advice to other devs (including me) and it sort of hyped me to play your game.

(+1)

We appreciate the feedback. And we are all learning! lol I am just a hobbyist. But I as for our game, it was missing a lot of content. We over-scoped. The very first level was removed which showed the player being incredibly powerful taking on a big boss. The boss will beat the player, causing the player to have his mind get broken/fragmented taking away all his strength/powers.  The part of the game that was slightly completed was the "in the mind" levels where you are taking on your emotions to help fix your brain/emotions. This makes you stronger resulting in a better connection to the theme. Sadly I just didn't have the time to incorporate everything. I am planning on updating the game after the jam though. 

And the only reason feedback is so easy to give, is hindsight is 20-20. It's always easy to point out flaws in something. I mainly do the feedback because it helps me out and hopefully the dev of the game. Playing others games will teach you when something is missing, or when something is really strong in a game. Something that I have learned through years of my work industry (mechanical engineering) seeing failures or others ideas can result in you learning the best choices to make.