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We appreciate the feedback. And we are all learning! lol I am just a hobbyist. But I as for our game, it was missing a lot of content. We over-scoped. The very first level was removed which showed the player being incredibly powerful taking on a big boss. The boss will beat the player, causing the player to have his mind get broken/fragmented taking away all his strength/powers.  The part of the game that was slightly completed was the "in the mind" levels where you are taking on your emotions to help fix your brain/emotions. This makes you stronger resulting in a better connection to the theme. Sadly I just didn't have the time to incorporate everything. I am planning on updating the game after the jam though. 

And the only reason feedback is so easy to give, is hindsight is 20-20. It's always easy to point out flaws in something. I mainly do the feedback because it helps me out and hopefully the dev of the game. Playing others games will teach you when something is missing, or when something is really strong in a game. Something that I have learned through years of my work industry (mechanical engineering) seeing failures or others ideas can result in you learning the best choices to make.