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(+1)

Wow, this is really good! Basically, your game is like the better version of mine, haha. I really like how your body remains when you die (and it's even affected by gravity) and how you temporarily expand your vision by shrinking. Oh, yeah the shrinking mechanic is super cool! I also love how you're lighting candles along the way and they're like the checkpoints. Even without text, I found that it was quite intuitive to navigate the map, so well done on that part as well. The movement was pretty responsive and fluid. The only thing was the jump felt a bit floaty in general, but especially when you hold the jump for the entire duration. I wish the vision was proportional to the candle height, like I know you get more vision when shrinking, but after you reduce in size, it would be cool to see your vision shrink. So it's like temporarily, you can see more, but because you intentionally (or unintentionally if you get hit) sacrificed some light for additional visibility or to get somewhere, there's a tradeoff in your vision. Anyway, this game was really well polished with nice art and music as well as great gameplay. A really fun game! Great job!

Also, just as a side note, how did you achieve the lighting effect like that? It looks super smooth and realistic. I tried doing some sort of implementation for something like that but I couldn't get anywhere. 

(+1)

First of all thanks for the feedback, im really glad you enjoyed my game, i did the lighting using a unity feature called sprite mask, its basicly a sprite that can hide or show objects when they collide, the Youtuber Blackthornsprod has a great video about it. 

Thank you!