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I hadn't really considered Borksy being used in collaborative environments or workshops. I totally agree that being able to cleanly/easily extend the editor itself would be an ideal solution in the future. But Borksy will probably remain the primary entry point for hacking Bitsy for some time, so I will take this feedback into consideration.

Sure! And while borksy is, for mainly the younger audience, a bit overwhelming, that external hacking feels great for the older ones. :)

thanks for the feedback mat! this is a really interesting discussion :) especially hearing what you've experienced while leading workshops

I've got one follow up question: could you tell me more about where you've seen kids getting stuck with the door and key system?

Maybe we should continue on the discord? :D
He he.. They all have different problems, but the two main ones are:
- Its one of the first things everybody wants to do, and the first time bitsy suddenly goes from minimalistic to "overloaded". I guess they are just overwhelmed by the sudden appearance of actual code and the visual layout: There are too many boxes inside boxes and the scrollbars are always visible, even if not needed --> I'm aware there is a logic to those boxes and maybe also reasons that they have to look like they look. Maybe though, there can be something done to reduce them visually. Quick sketch attached. :)
- If they added a narration instead of a lock to an exit, they often can't figure out how to go back. They are searching in the same field of the exit, but have to delete the created dialog in the dialog window first. --> Remove dialog button on exit-window

ok yeah this makes a lot sense! thanks for additional details. actually, my partner taught some bitsy classes with kids last summer and encountered similar issues, so there's definitely something here..

thanks for mockup too! :)