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(+1)

Bruh this is like four different games in one lol!  Mad impressive.  The particles were used really well, and the progression from scene to scene was pulled off pretty well, but the differences between certain levels were so stark they felt like they didn't combine very well.  But that's a minor issue.  Great job man!

(+1)

Thank you for playing, glad you enjoyed! Totally agree about the lack of continuity, hoping to improve that in the future to bring the levels more in line with each other art, sfx and pfx wise but keeping there distinctive feel. I had planned for some sort of cutscene/ animation/ break ceremony between each level so the player has time to think and adjust to new controls/ layouts and linking the levels with more story, e.g. finding a cave with your ship, collecting fuel for it, take off sequence, moon landing. Alas, that was outside the scope of the week but will be looking to update it in the future :)
Many thanks for commenting! <3