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The overall game was filled with juice! Awesome sounds, and music and very creative game play. I found it pretty tricky to maneuver the magnets and felt like they should have been able to go through each other. It was also a little hard to tell which magnet was selected, even though there was a thicker outline. For the controls, I think I would have preferred keyboard keys vs needing to click on the magnets/magnet strength button. Like Q to switch magnets, and E or F to activate them or something. I saw pause was bound to spacebar, but couldn't tell if there was a different key for the magnet strength. The game was great and well polished for such a short time frame. Great job!

Thank you for this in depth feedback, I tried to make it juicy and put in a lot of time into the music and SFX, so it's good you found those as strong points.

Better keyboard controls will certainly come should this game continue in development. I'll probably continue to support the mouse controls, but certainly Q&E/F would be a good start. Definitely want to consider allowing the magnets to pass through each other should it continue, biggest reason I didn't do this currently was it's a little bit tricky to set up with the tile movement (which I used for the magnets) , and will certainly get worked on should it continue!

Thanks for playing and for all the feedback! :D