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Great game, has potential, but it feels like it needs a gimmic
if you want to go the current trend route. you would go something like branching upgrade tree
but it could be something like you loose hp per swing and make it more of a puzzle
also the controls can be improved I think, I got a little tired from all the clicking
visuals are superb though, loved the art

good work!

Yeah, one of the main things going foward (if I continue work on this game) is making deaths more even impactful, but a skill tree was unrealistic for the jam. Would you mind elaborating on how you would improve the controls a bit? And thank you for the feedback!

I was just thinking that having to spam left click is a little tiresome, maybe if there was an option to just hold it to keep attacking

But of course it's up to you, this might be just my personal thing