Thank you! We spent a while on the mechanic to make sure it was responsive so I'm glad you enjoyed it
monoman2
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This is such an amazing game, from its original ideas to its art and music. The only thing that I would complain about is the movement/restart - I often felt as if the robot was a bit unresponsive, which led to mistakes, the frustration of which was augmented by the very slow restart time. Other than that this is a great entry
I loved the visuals (They really remind me of blackthornprod's art, I don't know if that was intentional or not). I also think making this a horror game is genius, I was genuinely terrified with the music and aura, to the point where I forgot that this jam is centered around losing and began to understand more of how you progress. The only critique I have is marking progress, I wasn't really sure what I was aiming for or how to reach the end (if there was one), I stopped playing after about ten minutes though, so I don't know. Regardless, this was really fun, good job!
Good job on completing the game! Unfortunately, I was not able to get very far. I think one of the main issues was the acceleration (speed up very slow, then suddenly very fast) and that results in difficulty in placing jumps. Additionally, you can pretty easily get out of bounds and get lost, which made me manually close and restart the game multiple times.
On the other hand, this is a game jam, it's still very impressive to have completed what you did, and as long as you had fun, that's all that matters!
I really enjoyed the design of the enemies and the concept (although it gets a bit repetitive over time). I do think it's a cool idea to change the way you play each time you die, maybe if you build upon this to make gameplay even more drastically different between each death, who knows. Anyways, good job!
First of all, good job: you made a game in 72 hours and that's no easy feat. I'm not sure if it was only me, but I had no sound, but I assume it was a glitch on my end as there is credited music and also a music switch. Unfortunately, the lack of sound made it a lot more difficult to understand what I was doing right/wrong.
I do think the game was a bit on the buggy side (the player wasn't orienting correctly depending on the direction of gravity, so I ended up walking on my head most of the time), and overall there were just a lot of small things that could be improved for next time. Mostly I'd also recommend adding visual feedback for when you get hit, (that's something I myself failed to add in my game). In addition, some of the challenges (again, I don't know how much audio would have helped) seemed more cryptic rather than puzzles.
Overall, I think this game has a lot of potential but unfortunately is hindered by the short development time. Although the circumstances of my playthrough were a bit unfortunate, I do believe that game was at the very least somewhat enjoyable. Anyways, even if this game has fallen a bit short on some ends, there will always be a next time, and I hope you keep on improving!
I agree, but I wanted them to be a little surprised for people who got to stage 7 or later, as they were drastically different from all the other enemies (and they are also called spitoons and are absolutely my favorite enemy). If I were ever to expand and add more unique enemies I would definitely make them appear earlier though. Thank you for playing!
I know it has been stated before, but the game is very slow in terms of text speed and battle length. I'm still unable to kill the first guy because my attacks just always miss. Otherwise, the art style is very charming and the music is nice and upbeat. Although I wasn't able to really play, the premise seems promising!
Nice game! I don't know if it was just me, but the game stretched out beyond the screen so some of the text was hard to see. I would overall recommend making the character feel more responsive by making the jumps heavier, adding sound effects, all that sort of stuff that doesn't really go hand in hand with game jams. Additionally, just a tip, adding a physics material to the rigidbody of the player and setting that material's friction down to zero will make it so the player doesn't stick to the sides of walls. Overall nice work!