Really cool art and animations! I thought it was fun.
Check out my game if you want :)
Criteria | Rank | Score* | Raw Score |
Sound | #159 | 3.483 | 3.483 |
Visuals | #270 | 3.517 | 3.517 |
Fun | #314 | 3.276 | 3.276 |
WOWIE! | #318 | 3.172 | 3.172 |
Topic | #392 | 3.207 | 3.207 |
Simplicity | #434 | 3.483 | 3.483 |
Creativity | #478 | 3.034 | 3.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Music credited to my friend, Ronan
Credits
Mattan
Really cool art and animations! I thought it was fun.
Check out my game if you want :)
Really nice and polished game well done. Really like how you can draw your sword or put it back in but maybe make something with it like player moves faster or something like that. Also combat which is just clicking idk it doesn't do it for me sry
Oooh this game is nice and snappy :) I'm a sucker for a good pixel art dungeon crawl. Audio feels quite exciting. I only wish that you could play it on browser! But besides that, awesome game!
Great game, has potential, but it feels like it needs a gimmic
if you want to go the current trend route. you would go something like branching upgrade tree
but it could be something like you loose hp per swing and make it more of a puzzle
also the controls can be improved I think, I got a little tired from all the clicking
visuals are superb though, loved the art
good work!
Thats such a great game. I love the art the music is ok and its so well polished. Really good job and when i saw that the value of the music was saved i now that you put a lot off afford in this Jam. Its not easy to make such a good gam in 72 hours, great Job.
I'm in love with the art, I hope I'll learn to pixel art like that one day! Looks really cool!
The game is fun and the theme is implemented very well! I would've loved to have one additional mechanic, that kinda makes you alternate from permanently swinging your sword (or add something to it). The music fits perfectly as well!
Very cool!
I agree, but I wanted them to be a little surprised for people who got to stage 7 or later, as they were drastically different from all the other enemies (and they are also called spitoons and are absolutely my favorite enemy). If I were ever to expand and add more unique enemies I would definitely make them appear earlier though. Thank you for playing!
First of all, the music ( Oh god the music ) was awesome
I loved the variety in enemy types, you also introduced them gradually and had a good difficulty curve. I also liked how the traps set by the other enemies would hurt other enemies as well introducing a small layer of strategy. My main problem in the game though was a lack of feedback. I couldn't really tell if I was hitting an enemy or if they were really doing damage to me. Any sort of feedback would have helped. The game is still nice though. Good work
Great Game. You die → you get stronger, but time runs out more quickly. Nice concept it fits together very well. After a while it gets a bit monotonous, but the art also looks nice, and it is generally good. Especially for such a short time to make the game.
epic! dying to become strong is a good idea. here is mine if u wanna play. it's a platformer where u die to go to the next level. https://itch.io/jam/wowie-jam-3/rate/940962
I loved the artstyle, sound effects and generally the feedback you get after every action. The only thing i would improve about this game is how you handled the topic. Just getting a buff from dying seems too simple for me, maybe with more time you could've come up with something more interactive for this topic in particular. That is really the only critic I've got for the game, everything else was really well done. The aestethics in general were the best part of the game for me. Good job!
I love that sword animation that follows the mouse, its one of my favs lol, good game
That was fun :) I love the diffrent enemy types espacily the trap placers. Hitting an enemy is realy responsive also sword attack animation is top notch :D
My only issue the starting speed is too slow other than that i liked it great job :D
Note : Literally hiting the esc button to exit is realy cool :D
Thanks for the feedback. I originally planned on adding a tutorial to explain everything but ran out of time and ended up putting a simple manual button, I don't know if you saw it or not/if that helped. The twist is supposed to be that dying increases your strength and speed to combat the enemies which become stronger each wave, yet dying also speeds up the timer, meaning you have to play smarter the more you die. Anyways, I also planned on adding a more in-depth weapon system which is why I had the retractable sword (it's my first jam and I had no idea how quickly, or slowly, I'd be able to get stuff done). Even so, I hope you still found the game enjoyable!
Yes, the game was very enjoyable, and i had fun with it!! I didn't actually noticed that you get a buff after you died because i quit right after i died, thinking that the game was over xD (since i've been playing for a while). I actually never noticed the timer while playing, i wasn't aware of it O.o
I've seen the manual screen, but i didn't actuall read the text because it was too crammed and i got scared by it, and close it because of it
I see... Good luck in case you choose to continue the game after the jam!! (^u^)
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