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(1 edit) (+1)

thought I met the restriction requirement... Looking at the `.txt` file, it's got this content (snipped for brevity), with no duplicate primitives:

The restriction is:

You can only use each primitive once
 Limitation is completely optional and is an added modifier. The seven primitives (shapes) included are pyramid, prism, cube, pent, hex, cylinder, and plane. No extrusions allowed. Moving vertices of primitives or deleting faces is allowed. You do not have to use all primitives.

Here's where I think I got to:

No extrusions allowed (I didn't do any extrusions at all)
Moving vertices of primitives or deleting faces is allowed (I deleted some faces, and moved lots of verticies)
You do not have to use all primitives (I didn't use "pyramid")

Which part of the restriction did I miss?

(1 edit) (+1)


haha no way - did you really deform all those shapes to remake cubes!?

EDIT: holy crap, can confirm. You need to put this pinned to the top of the description. This is almost massochistic dedication.

(+1)

Phew! Thanks for confirming - I was worried I'd uploaded the wrong file or something :P

It actually turned out easier than I expected thanks to the "snapping" feature in picoCAD - just had to get the U/V coordinates right for the textures, which was easier once I realised the editor also snaps those to 8px boundaries. Then all the (LEGO) pieces fell into place so-to-speak :P

(+1)

Yes, sorry for getting it wrong. When I checked I only rotated it and saw cubes, I didn't check the actual mesh work or the save data.

I didn't realise that it's fixed to 8px on the textures. I've really been struggling with the rounding issues. I had to give my textures padding so that they don't clip!