Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Building With Blocks | PicoCAD Jam EntryView project page

A low-poly scene for the builder at heart
Submitted by jesstelford โ€” 1 day, 16 hours before the deadline
Add to collection

Play entry

Building With Blocks | PicoCAD Jam Entry's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#14.5124.512
Overall#194.1224.122
Visual#264.1714.171
Technical#313.6833.683

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • nice twist on the theme and like how you stayed within the limitations of the jam while using your more complex shapes to create more lego cubes!

Limitation

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice! Especially impressed how you managed to get all the block shapes using the primitives, and you made them look like they were tossed about and not fitting to a grid. I wonder what happens after step 7 in the instructions...

Submitted(+1)

This is impressive technical execution obfuscated by the presumed simplicity of a LEGO brick but well done! I can't imagine how tiring and/or challenging it must have been to deform all those shapes.

Submitted(+1)

This is so cute, I love Legos! Love how you did the manual

Submitted(+1)

Nice take on the theme! Kudos!

Submitted(+1)

really love this interpretation of the theme

Developer(+1)

It was fun trying to think outside the box; In not much of an architect anyway ๐Ÿ˜…

Submitted(+1)

Very cute model, the colourfulness is really nice

Developer

Thanks! I wanted to capture the playfulness I see in my kids whenever they've got the LEGO out ๐Ÿ˜Š

Submitted (2 edits)

I really enjoy the complicated simplicity of this one. Wonderful. The manual really sells it. I should try building a few of my LEGO models in picoCAD!

Submitted (1 edit) (+1)

P.S. I downloaded the model and checked - it doesn't meet the spec for the extra limitations (only one of each primitive). You should mark this as 'no'.

I was wrong, it totally meets spec for limitations. All the things I thought were cubes are warped other shapes.

Developer (1 edit) (+1)

thought I met the restriction requirement... Looking at the `.txt` file, it's got this content (snipped for brevity), with no duplicate primitives:

The restriction is:

You can only use each primitive once
 Limitation is completely optional and is an added modifier. The seven primitives (shapes) included are pyramid, prism, cube, pent, hex, cylinder, and plane. No extrusions allowed. Moving vertices of primitives or deleting faces is allowed. You do not have to use all primitives.

Here's where I think I got to:

โœ… No extrusions allowed (I didn't do any extrusions at all)
โœ… Moving vertices of primitives or deleting faces is allowed (I deleted some faces, and moved lots of verticies)
โœ… You do not have to use all primitives (I didn't use "pyramid")

Which part of the restriction did I miss?

Submitted (1 edit) (+1)


haha no way - did you really deform all those shapes to remake cubes!?

EDIT: holy crap, can confirm. You need to put this pinned to the top of the description. This is almost massochistic dedication.

Developer(+1)

Phew! Thanks for confirming - I was worried I'd uploaded the wrong file or something :P

It actually turned out easier than I expected thanks to the "snapping" feature in picoCAD - just had to get the U/V coordinates right for the textures, which was easier once I realised the editor also snaps those to 8px boundaries. Then all the (LEGO) pieces fell into place so-to-speak :P

Submitted(+1)

Yes, sorry for getting it wrong. When I checked I only rotated it and saw cubes, I didn't check the actual mesh work or the save data.

I didn't realise that it's fixed to 8px on the textures. I've really been struggling with the rounding issues. I had to give my textures padding so that they don't clip!

Developer

Yes! LEGO Models would be perfect in picoCAD (as long as you don't run out of memory I guess)!

Submitted (1 edit) (+1)

I've made a small LEGO duck, but the z-index issue really shows up. I'll ping you on twitter when I post it tomorrow - I don't want to be distracting visitors to your page with unrelated images. Thanks for the inspiration!

Submitted (1 edit)

This is really cool! Do you mind if I feature this in my zine?

Edit: Wanted to add that credit would be given!

Developer(+1)

Yes, please do :) My Twitter is @JessTelford, if you could link my name there that'd be great ๐Ÿ‘

And post back here with a link to the zine once it's out!

Submitted

Love the texture on the manual, and creative approach to the theme :)

Developer(+1)

We think alike: outside the box! The texture was definitely the hardest part for me, but really fun still

Submitted(+1)

I played with Legos too!

The manual art is so cute.

Developer

So much fun to build with!

The manual texture was definitely the hardest part of this model ๐Ÿ˜›

Submitted(+1)

It was a good surprise, so creative using the theme. Cute manual art ^^

Developer

Thanks! I wanted to try think outside the box, am glad it was a nice surprise ๐Ÿ˜Š