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haha no way - did you really deform all those shapes to remake cubes!?

EDIT: holy crap, can confirm. You need to put this pinned to the top of the description. This is almost massochistic dedication.

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Phew! Thanks for confirming - I was worried I'd uploaded the wrong file or something :P

It actually turned out easier than I expected thanks to the "snapping" feature in picoCAD - just had to get the U/V coordinates right for the textures, which was easier once I realised the editor also snaps those to 8px boundaries. Then all the (LEGO) pieces fell into place so-to-speak :P

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Yes, sorry for getting it wrong. When I checked I only rotated it and saw cubes, I didn't check the actual mesh work or the save data.

I didn't realise that it's fixed to 8px on the textures. I've really been struggling with the rounding issues. I had to give my textures padding so that they don't clip!