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OK, so the adderence to the theme was like the sam as the thers, a plataformer that resets when you die. And I'll be sincere, I think that Turn-based combat was good some years ago, but after playign FF 1 to 15, chrono trigger, legendr of dragoon, legend of mana, mythwars, what not, the mechanic has aged terribly. I liked the twist that you added to spice the turn based combat: the plataforming sections, great and imaginative idea here. But it made plataforming feel encumbered, and combat feel as a nuisance. you have to come up with mechanics that make combat shine, instead of tarnishing it.

There was also the fact that there was a story, but I never seemed to find where to continue it, and I just killed a bunch of monsters

There wasn't much depth o strategy in combat, so it was mindlessly pressing the same button over and over until someone died. 


I liked what you tried to do, great job!


PLease play our game!

(+1)

Thanks so much for the feedback - we definitely appreciate the insight and can't wait to continue making more of these to keep enhancing the ideas that we had!

I really like these turnbased games. I grew up playing JRPGs. I just would love to see a game that used those turn mechanics in a way so innovative that chagnes everything. I feel your game hitted that spark of what if we do something different. Iloved that, and I definitely feel inspired to do the same! Hope to see you in the next jam!

(+1)

Thank you for the concise feedback! Story was spread pretty sparsely, Some at the start and some at the end boss but unfortunately didn't have time to do much else with it. There was definitely a lot we learned this jam for what we can improve on next time.