OK, so the adderence to the theme was like the sam as the thers, a plataformer that resets when you die. And I'll be sincere, I think that Turn-based combat was good some years ago, but after playign FF 1 to 15, chrono trigger, legendr of dragoon, legend of mana, mythwars, what not, the mechanic has aged terribly. I liked the twist that you added to spice the turn based combat: the plataforming sections, great and imaginative idea here. But it made plataforming feel encumbered, and combat feel as a nuisance. you have to come up with mechanics that make combat shine, instead of tarnishing it.
There was also the fact that there was a story, but I never seemed to find where to continue it, and I just killed a bunch of monsters
There wasn't much depth o strategy in combat, so it was mindlessly pressing the same button over and over until someone died.
I liked what you tried to do, great job!
PLease play our game!