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Thank you for your interesting insight, the windows version is vary slow but I am working on a fix as I type this, also you hold "X" key to remain twirling, in this state, you can move up (and stay on) walls or  the ceiling, the dialog feature I have to apologize for, it was a vary late cut and paste job from my previous game for the jam and intend on rebuilding it later.

I thought the cutscene feature was ready, but is still not, only found this out vary late into jam so, I did simple tricks to make it functional, it's not pretty but functional, I apologize for that, and  my apologies again for the bad collision, I would have put more work into it but I ran out of time.

You choose weather to pursue silver bells or go after the objects the other girls are trapped in, however the silver bells are in plain sight on purpose to deter away from the other objects, as the silver bell ending is the bad one, You were actually on your way to the secret ending by getting the gold bell.

Which  was the first step, beating the "robot"jellyfish's race would have been the 2nd step, while the 3rd is another mini game on top of the tree stump in the "silicon forest" (or the area in the back with the sapphires)

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I guess I only discover about staying on the wall through holding W and X is because holding W is the only way is make the camera stay where I prefer when I try to go through that part.

That would make sense because you are ascending up, W positions the camera to be close to you on the side you (not above or below), now thinking about it, the mini game is unfair as it expects you know how to move on walls decently, but also when you reach the end you are expected to "Twirl Dive" into the rose awaiting you at the top before the jelly fish reaches it.

I did edit the game page to include the controls if that helps, but I am also thinking of creating a video walkthrough of the game to see if that helps,  I mean I could also slow down the jellyfish, but that would be tweaking the game, and I only want to tweak the game if a technical issue arises, but if this is a enough of a problem to enough people, I will be willing to consider it a technical issue ;)