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The concept is interesting, I like the mechanic/gameplay and it is kind of addicting, I can see this be a casual mobile game if you expand it and update the graphics and sound, here are my notes:

- Graphics are eye tiring to look at after a while.

- Music gets tiring after a while, might want to change the music every few minutes.

- The mechanics are great but took me a while to figure it out with no tutorial or anything like that.

- The buttons you have to press to move are a bit small and they aren't scattered well enough to allow access to the whole map.

- Are the levels endless? Is there a level limit? Am I working towards something? I have no clue, maybe if there is a highscore or a level select screen or a clear change between each level, that would be helpful.

- I feel like the map is too big for such a small character, maybe make the character a bit bigger?

- The hitbox for the character is a bit small, I thought at first the hitbox was the circle that appears after you move at a certain speed, but it wasn't which was disappointing.

- The game gets plain really quick, maybe add a few pickups or obstacles or anything new to add to the mix? (Like a size boost pickup, more clickable points pickup, being able to use healed dots as a moving point)

- I don't feel like the game fits the theme to be honest, I don't see what the other side has to do with the game.

Overall, as I said, if you polish the game and work on those points above, maybe add some cosmetics and colour, the game could be a great mobile game and would probably sell well.

It's literally in the tagline. It's a bit of a tacked on story thing, tho, tbh