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(1 edit) (+2)

So ... I don't know how much of this is already available in other mods as I am kinda new, but here are a few idea I had when playing the game. Some of these are probably next to impossible, but if anyone wants a herculean task here they are. I played the game slavemaker and so some of these ideas are from that game.

  • Functional Brothel - The mod lets you sell slaves directly to the brothel madam, and pay for the services of the girls that you sell in order to generate mana.
  • Jailer's Room - Adds a jail upgrade that give the jailer a private room in the jail, so that they don't affect vanilla mansion capacity.
  • Alchemy Attendant - Assigning a slave generates Basic Solution and/or Magic Essene and/or a potion everyday. Job improves with Magic and Wit.
  • Gardens Mansion Upgrade /Gardener - You now need to unlock the Gardens as a mansion upgrade. Once unlocked they need to be maintained by a slave assigned to the gardener job or suffer up to a 50% penalty to cleanliness. Job improves with Agility and Endurance.
  • Spirit's Curse Event / Shrine Mansion Upgrade / Shrine Maiden job - Adds in a chance of an end of the day event where a spirit curses one of your slaves depleting their stamina or a bit of health for the day. To counter this event you need to purchase a spirit shrine mansion upgrade and assign a virgin slave with <50 lewdness to the shrine maiden job. Job improves with Magic and Confidence.
  • Home Invasion Event /Barracks Mansion Upgrade /Guards Job - Adds in a chance of an end of the day event where an home invasion can occur and could result in your stuff being stole or the raping/kidnapping of your slaves with a quest to get them/your stuff back. To counter this event you can assign guards to either night/day shift (I was thinking max of 2 per shift), and because a lot of people don't have/want to allocate 4 beds to guards there is a mansion upgrade to add the barracks where your guards can sleep and not affect vanilla mansion capacity. Job improves with Strength, Endurance, Courage, & Confidence.
  • Royal Audit Event /Royal Advocate Job - Adds in a chance of an beginning of the day event where some corrupt royal auditors of your city (Wimborn /Frostford /Gorn) come to *ensure* you are pay the proper taxes. In each case the auditors will want more resources, lower your mansion's cleanliness, and consume your day. Each city will demand something different:  In Wimborn they demand gold, In Frostford they demand more food. In Gorn they demand more food and gold. To counter this event you assign a noble grade native slave (meaning Humans in Wimborn, Any Beastkin in Forstford, and Orcs in Gorn) to the job Royal Advocate. Job Improves with Charm, Wit, & Confidence.
  • Wimborn Sewers - A new sewer area accessible via Wimborn with very low level monsters (Rats, Mud Monsters, Etc.) where players can easily start gaining exp. and items.
  • Frostford Adventure's Guild - an adventure's guild located in Frostford that give random radiant quests (i.e. fetch/kill quests) for the player to fulfill and get money and reputation in Frostford. Could add new Snowy Mountains and Cave areas around Frostford for more content. 
  • Gorn Arena - a Gladiatorial arena in the city of gorn where the player or his slaves can fight one on one (with no magic cause healing is OP) against the toughest bandit NPCs that can be generated. There should also be a way to sell bandit slaves for money and reputation in gorn.
  • Amberguard Enchanter - adds an enchanter to amberguard who you can pay to custom enchant any equipable item for a price and a wait time.

I also thought that there should be a story mod would makes the vanilla end of the game into a late/mid-game arch where it turns out that hades was actually being possessed by a demon lord (cause weird magic purple eyes) who is hiding in the dragon's nests (The demon lord is the alien monster). This would also allow those who let hade go and didn't sacrifice a slave to pick up Melissa. It could also allow the player to go back to the gorn mountains and enslave Garthor if he was spared the first time.

(2 edits) (+1)

-Functional Brothel - A lot of people have made requests to extend the brothel whether it is to pay for sex there, add extra quests, make the mistress a chastity keyholder, and so on. To play devil's advocate, Strive is about making your own harem than paying for sex. I've added some quests to the brothel in my mod and I expect to add more.

-Alchemy Assistant - I've got code for a basic alchemy assistant in my mod already and that's free for people to copy.

-Gardens - Yes I've also had some ideas about buying a garden, appointing a gardener, growing alchemy stuff. Not a priority for me.

-Mansion attacks and Mansion defences - Mansion attacks have been requested before and you've made it look a lot better by suggesting defences as well.

-Wimborn doesn't need a new lowbie area as Wimborn Outskirts is really generous already, in the big scheme of things.

-Arena and Adventurer's Guild - Both fair ideas if someone is willing to code them.

-Enchanter - Something else that has been requested before. An artifact refiner that changes a bonus to its maximum might be more promising as it doesn't break game balance.

(1 edit) (+1)
  • Good idea, but not for me.
  • Nah, they are fine, especially if Jailer is rich or noble origins and get private room.
  • Good idea, but there is already exist special trait Experimenter. You can get Ayda to have him.
  • Good idea, place for girls to rest is a nice one, and higher chance to escape...
  • Seems annoying. You can get some similar experience in Aric's Expansion.
  • Good idea, but requere increase in mansion capacity or implementing "Hiring city guards". Can lead to more contacts with goverment of cities. Also, about attacks: something like growing anxiety of your battles against bandits can lead to mansion ambush or something like. Or robbing part of your money, kidnap girls(bad idea), free jailed(good idea), help displeased to escape (good idea).
  • Good idea for daily event.
  • No need.
  • My third step in TODO list is making "Headhunter" guild, second is allowing player to send group of girls in "wilderness/adventure".
  • My next step in TODO list, and yeah, its placed in Gorn.
  • My four step in TODO list is: or change amberguard witch to exchange girls for items or make new place with new npc, i even got pic for her =P

So we got similar ideas, although, i work in my little free time, beetwen work, sleep, new coming games and IRL. If someone will do them before me feel free.

I also thought that there should be a story mod... My mod is aimed at expanding the gameplay. I especially do not touch storylines.


Deleted 154 days ago