So ... I don't know how much of this is already available in other mods as I am kinda new, but here are a few idea I had when playing the game. Some of these are probably next to impossible, but if anyone wants a herculean task here they are. I played the game slavemaker and so some of these ideas are from that game.
- Functional Brothel - The mod lets you sell slaves directly to the brothel madam, and pay for the services of the girls that you sell in order to generate mana.
- Jailer's Room - Adds a jail upgrade that give the jailer a private room in the jail, so that they don't affect vanilla mansion capacity.
- Alchemy Attendant - Assigning a slave generates Basic Solution and/or Magic Essene and/or a potion everyday. Job improves with Magic and Wit.
- Gardens Mansion Upgrade /Gardener - You now need to unlock the Gardens as a mansion upgrade. Once unlocked they need to be maintained by a slave assigned to the gardener job or suffer up to a 50% penalty to cleanliness. Job improves with Agility and Endurance.
- Spirit's Curse Event / Shrine Mansion Upgrade / Shrine Maiden job - Adds in a chance of an end of the day event where a spirit curses one of your slaves depleting their stamina or a bit of health for the day. To counter this event you need to purchase a spirit shrine mansion upgrade and assign a virgin slave with <50 lewdness to the shrine maiden job. Job improves with Magic and Confidence.
- Home Invasion Event /Barracks Mansion Upgrade /Guards Job - Adds in a chance of an end of the day event where an home invasion can occur and could result in your stuff being stole or the raping/kidnapping of your slaves with a quest to get them/your stuff back. To counter this event you can assign guards to either night/day shift (I was thinking max of 2 per shift), and because a lot of people don't have/want to allocate 4 beds to guards there is a mansion upgrade to add the barracks where your guards can sleep and not affect vanilla mansion capacity. Job improves with Strength, Endurance, Courage, & Confidence.
- Royal Audit Event /Royal Advocate Job - Adds in a chance of an beginning of the day event where some corrupt royal auditors of your city (Wimborn /Frostford /Gorn) come to *ensure* you are pay the proper taxes. In each case the auditors will want more resources, lower your mansion's cleanliness, and consume your day. Each city will demand something different: In Wimborn they demand gold, In Frostford they demand more food. In Gorn they demand more food and gold. To counter this event you assign a noble grade native slave (meaning Humans in Wimborn, Any Beastkin in Forstford, and Orcs in Gorn) to the job Royal Advocate. Job Improves with Charm, Wit, & Confidence.
- Wimborn Sewers - A new sewer area accessible via Wimborn with very low level monsters (Rats, Mud Monsters, Etc.) where players can easily start gaining exp. and items.
- Frostford Adventure's Guild - an adventure's guild located in Frostford that give random radiant quests (i.e. fetch/kill quests) for the player to fulfill and get money and reputation in Frostford. Could add new Snowy Mountains and Cave areas around Frostford for more content.
- Gorn Arena - a Gladiatorial arena in the city of gorn where the player or his slaves can fight one on one (with no magic cause healing is OP) against the toughest bandit NPCs that can be generated. There should also be a way to sell bandit slaves for money and reputation in gorn.
- Amberguard Enchanter - adds an enchanter to amberguard who you can pay to custom enchant any equipable item for a price and a wait time.
I also thought that there should be a story mod would makes the vanilla end of the game into a late/mid-game arch where it turns out that hades was actually being possessed by a demon lord (cause weird magic purple eyes) who is hiding in the dragon's nests (The demon lord is the alien monster). This would also allow those who let hade go and didn't sacrifice a slave to pick up Melissa. It could also allow the player to go back to the gorn mountains and enslave Garthor if he was spared the first time.