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Pretty tough little runner. Could barely beat 18 the first few rounds.

I like the area-concept - each area having some specifix behaviour attached to it.

Right now there is not enough room/time to abuse those mechanics - but the concept is solid. Maybe slow down a little or give the player more room to maneuver.

The music fits the game well.

For everyone going after the highscore: The hitbox only covers the legs - the black area up top is a trap.

(+1)

What do you mean a trap?

I went there, trying to hide behind the score text but it turns out the hit box remains far enough in the red area so you still get hit :(

(+1)

Okay I see. I added the score pretty last minute and didn't really have time to do anything but add boundaries to the players movement.