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XoomXoom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 2.291 | 3.000 |
Did you make it in 3 hours (put 5 by default) | #16 | 3.710 | 4.857 |
How much do you enjoy the game overall? | #17 | 2.400 | 3.143 |
Gameplay | #18 | 2.073 | 2.714 |
How well does the game fit the themes? | #19 | 2.510 | 3.286 |
Overall | #19 | 2.455 | 3.214 |
Visuals | #24 | 1.746 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Three hours less a few minutes
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Comments
Pretty tough little runner. Could barely beat 18 the first few rounds.
I like the area-concept - each area having some specifix behaviour attached to it.
Right now there is not enough room/time to abuse those mechanics - but the concept is solid. Maybe slow down a little or give the player more room to maneuver.
The music fits the game well.
For everyone going after the highscore: The hitbox only covers the legs - the black area up top is a trap.
What do you mean a trap?
I went there, trying to hide behind the score text but it turns out the hit box remains far enough in the red area so you still get hit :(
Okay I see. I added the score pretty last minute and didn't really have time to do anything but add boundaries to the players movement.
The speed-up part in sync with the music was great! It was a little disorienting to change your movespeed based on color though, and a high-score to chase after would have been cool too. Otherwise very happy with it!
Thanks! I picked out the music last but decided that would be a fun moment. I think the stripes could have used some texture to indicate their effect, like a plus or minus sign to indicate speed change or a reverse arrow to indicate direction. A high score would have been great but I've never done one in Godot before and I ran out of time. Great suggestions though!
The game idea is pretty good but it gets extremely hard after the first speed up. And sometime s there is no way to be able to dodge the obstacles. All in all good concept, but its to hard (for me) .😢
Edit :
Collisions are quite unfair triangle has a square collision.
My best is 43.14
Sorry to hear that. The speed-up might have been a bit too aggressive, but it added such a cool moment I didn't want to leave it out. As for the triangles, I assure you they do have triangle collisions. However, I just reviewed my code, and the player's collision capsule extends a little past their feet by accident, that could be the issue.