Okay I see. I added the score pretty last minute and didn't really have time to do anything but add boundaries to the players movement.
ethandenny
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Thanks! I picked out the music last but decided that would be a fun moment. I think the stripes could have used some texture to indicate their effect, like a plus or minus sign to indicate speed change or a reverse arrow to indicate direction. A high score would have been great but I've never done one in Godot before and I ran out of time. Great suggestions though!
Sorry to hear that. The speed-up might have been a bit too aggressive, but it added such a cool moment I didn't want to leave it out. As for the triangles, I assure you they do have triangle collisions. However, I just reviewed my code, and the player's collision capsule extends a little past their feet by accident, that could be the issue.
Two things:
You can die if you run out of health when you reach the exit. I was poisoned, and died instead of going to the next level. I think this actually makes for a great moment in the early- or mid-game, but I can imagine it being pretty rage inducing on floor 23.
Also, combining the Feral Gauntlets and the Monk's Amulet leads to uncontrollable behaviour. The diagram on the left is what I would expect, the diagram on the right is what I got (red: attack, blue: attack + move).
I might have the exact positioning wrong but you get the gist.
For instance, could I use this: http://pixelartmaker.com/art/12ec3a18363e566
No problem. Normally (as I understand it) attribution should include the name of the work, the creator of the work, and the license the work is under. However, in the case of Kevin Macleod, he has a specific way he wants to be attributed, like so:
Take the Lead Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/