Ooo, I like the way Faith works mechanically! Makes me wonder what the final boss' health would be at without any points in the stat. Though it sounds like a full Faith build was actually be a bit detrimental for my run as a more balanced build would have probably made the game a bit easier for me to get through, lol. Originally, my guess was that Faith secretly raised a multiplier for all the other stats, but I figured out that wasn't the case by the time I got to the end.
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I think I considered doing the 'secretly raise all stats' at one point but I can't exactly remember why I didn't go that route. The final's boss (as well as other bosses too) health is actually dependent on the player's damage output. No matter the build, I think it was 5 or 7 perfect attacks would kill him. I did run into issues where it was way to high to be reasonably possible so I tried to scale it like that to be more fair. I still may make some adjustments to the game going forward, did you defeat the final boss?