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(+1)

This was super cute and fun! I loved the puzzles, the battle system was interesting, and it was great to hear all the cute noises when I interacted with things. I personally tend to dislike most battle systems, but this one was pretty fun. It took me a bit to figure out I was pressing the right button to attack, it would've been reassuring if an attack animation played every time rather than just when I was successful. You did a great job on this!

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Thanks for playing and for all the kind words! I'm really glad you had fun during your adventure with Violet :)

Regarding  battle, once you get the sword, as long as you're adjacent to and facing an enemy, you'll automatically hit when you press ENTER or Leftclick them. You'll see her little swing (or poke, if you're facing up), then see the slash animation on the enemy and they'll fall (and you'll take damage, and she'll make a random excited baby noise :D ).

Before you get the sword though, all that happens is you take damage and she screams. Her little baby fists are alas poor weapons.

I wonder if maybe it was before you go the sword that nothing was happening? If not, let me know what circumstances the hits weren't clear in if you get a chance so I can dig into it...everything seems to be working  but I could easily have missed something. 

(+1)

I'm sure it was working the way it was meant to, I was just experimenting outside of battle to confirm I was using the right button but nothing happened until I actually tried to kill something. I also would face the enemy and hit, but then immediately move away in hopes of avoiding damage, but it would end up with nothing happening. Took me a few enemies to realize I would take damage every time I hit something and there was nothing I could do about it.

Ah! Thanks for the detailed explanation, now I understand.

Being able to swing the sword outside of combat would be a hoot, and reassure the player. That's something I'll keep in mind for the future, it'll be a good excuse to learn more about binding keys to common events. For now, I'll add a note early on about how to interact/attack in a post-Jam update so that's clear.

Being able to dodge to avoid damage would be cool too. It's a simple system, all automatic once you action a baddie, so nothing fancy like that yet :)

Thanks again, good luck in the Jam!