This is a cute little game, and I REALLY like the rock, paper, scissors type element system. Because I'm so used to fire and water being opposites I kept accidently using fire against water, so I had to restart a couple times. It would have been nice to have some extra cushion with the boss, but since the game was so short I didn't mind restarting. I liked the puzzles too and would love to see this kind of game fleshed out. You did a great job!
Princess Bananabelle
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The overall story was pretty good, but I felt like an outsider. I was never told everything and I wish I could know more, though that's not necessarily a fault. The way you portrayed the mood throughout the game was very well done and it's interesting how you can choose to move on or choose to lock yourself away with a false hope at the end.
I'm sure it was working the way it was meant to, I was just experimenting outside of battle to confirm I was using the right button but nothing happened until I actually tried to kill something. I also would face the enemy and hit, but then immediately move away in hopes of avoiding damage, but it would end up with nothing happening. Took me a few enemies to realize I would take damage every time I hit something and there was nothing I could do about it.
This was super cute and fun! I loved the puzzles, the battle system was interesting, and it was great to hear all the cute noises when I interacted with things. I personally tend to dislike most battle systems, but this one was pretty fun. It took me a bit to figure out I was pressing the right button to attack, it would've been reassuring if an attack animation played every time rather than just when I was successful. You did a great job on this!