Cool spooky look to the maps and enemy battlers, great work there. The story is solid too.
Difficulty seemed extreme on Easy, kept getting stomped by enemies no matter what skills/combos I used. It helped a little when I realized I could stack combos and regular skills, but not enough. It was tough to earn enough souls to buy enough heals to progress, let alone new skills.
Paper's #1, #2, and #3 all show the story of the Ranger graphic when viewed from Key Items.
The default battle victory BGM seemed out of place.
All that said, with a little polish and balancing this could be a fun game, you nailed the environmental aesthetics and story, just needs some mechanical adjustments.