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(+1)

Holy cow this game is good! It's so snazzy and fun!

I really enjoy the main mechanic, and I especially enjoy all the effects added to make it feel satisfying! The slow down, the zoom in/warp that happens when you teleport, and then the ghost effect + slide after it??? Insanely fun.

I really like the ricochets and the shots where you hit multiple skeletons with one bullet. I think there should be something to reward those moments - like a combo meter that goes up the more skeletons you hit with one shot or something. The saloon's design is perfect.

I think it's a little less satisfying because sometimes your bullets don't instantly kill. I think if you made every skeleton a one-hit, that would really add to the satisfaction. Plus, then you can remove the floating red bars over their heads. Maybe you could add a new enemy type that takes more hits to kill, like a skeleton bull that charges at you, forcing you to use your shot to dodge.

Once or twice a skeleton spawned in a wall, but I was always able to still shoot them.

Also that intro cinematic was really nice. It really added to the experience. And the music had me boppin'.

But wow. I really loved this. My only real complaint is that I want more! Great job!

(+1)

Thank you so much for taking the time to both play the game and write out your thoughts! I appreciate it very much, and after staring at this thing for a week, your criticisms have really gotten me excited about the game again.

Hard agree on the combo meter. That’s a day one addition for a potential post-jam version. I think your one-hit kill idea is awesome too–it fully converts the enemies into targets rather than actual entities. To me, that alteration accurately observes that the game in its current state is too beholden to top-down-shooter genre conventions. Definitely a lot to think about. Thank you again for your thoughtful commentary!

:)