I'll boot up the game and do a quick runthrough, focusing on giving suggestions that would hopefully be quick to fix:
- When I made the planning screens, I forgot to design an area that would give instructions on how to proceed. Maybe it's not entirely necessary as it won't be too hard to figure out what to do, but for a first-time player it would help a lot to say something like "Plan for a location for each kid to go to today" or something. You could put that in the card area when the cursor is not hovering over a card or location or kid
- For the duel screen, you should either make the blue band taller or the card art smaller, as the white name text gets pushed off the bottom and onto the white background, making it impossible to read. Or I guess make the text black
- I love the new round summary screen! I added a recolored smug Mindy and sad Jessa into the digital folder. If you could have the game swap their token images to those once the other three kids leave, I think it will add a little more weight to Mindy's decisions in the later rounds (also so you can see the art more than once).
- That's okay on the animated text messages btw, what you've done is great!
- A card reference for what's in DSD's deck would still be helpful during planning phase 2. I think you could take the DSD duel image from the game board and put it at the far end of the box next to "Alley", so when you hover your cursor over them, you easily understand what the reference card is for... This one might be too much to do with the time left, so it's fine if you don't get to it.
And that should be it for me as far as I can tell. I wish I could explore it a bit more to catch any bugs, but I think you've ironed it out quite a bit! Thanks! This is great!