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Very fair. The game does give a very chill vibe, so I think you accomplished that goal very well. Thinking about it a bit more, I think it might be the way you introduce spacewalking as one of the most dangerous activities humans can face or something like that. It sets up some expectations for the game that it doesn't deliver. I figure you probably did this to tie in with the courage theme, but maybe changing that line to something a little more chill would help set up expectations?

Ah, didn't think of that, thanks!