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(+1)

Thank you for your feedback ! I Understand what you mean by voxel sizes, we will try to do something with better coherence in the future ! By the way, what do you mean by weird controls ? (I'm sure you guessed that it was intended for some fruits so...)

Personally, I found it slightly weird moving in the 4 directions rather than turning, as to move smoothly you have to keep changing which keys you press. I hope that makes sense, maybe it's just me.

(+1)

Actually I thought the same way at the beginning. The problem when doing a "moving forward" system, is that you have to rotate the camera. In fact, if you dont, when you move towards the camera, your inputs are the other way round, because it's on the player's (the object) referential.

But I didn't want to have a rotating camera, so I had no choice but to use this type of input.

I hope this was clear enough ^^