Thank you for your feedback ! I Understand what you mean by voxel sizes, we will try to do something with better coherence in the future ! By the way, what do you mean by weird controls ? (I'm sure you guessed that it was intended for some fruits so...)
Viewing post in This Fruit Saved My Life! jam comments
Actually I thought the same way at the beginning. The problem when doing a "moving forward" system, is that you have to rotate the camera. In fact, if you dont, when you move towards the camera, your inputs are the other way round, because it's on the player's (the object) referential.
But I didn't want to have a rotating camera, so I had no choice but to use this type of input.
I hope this was clear enough ^^