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(1 edit)

I managed the first obstacle (wall jump). But being reset to the start of the level after failing first attempt of the second obstacle ... that felt really punishing.
Same with the replay. It took the momemtum out of trying right again. It is an interesting feature, but did not help the player. Also it made me take my fingers off WASD, to press K and continue playing. There was no permanent setting for that.

Wall jump could have cheated and glued me a little. I would not have minded the help. But it felt nice, the first time I made it work.

The whole design was very engaging. There was no question I HAD to attempt the obstacles. Just driven by the music and the aesthetics.

The menu screenshot you provide on the page, really does not advertise the true quality of the game. Wouldn't a screenshot down the starting position view motivate a download -- showcasing the level design?

Before frustrating out, I did have several minutes of fun with your game :)

Thanks for your feedback, it really opened my eyes to the game design and the difficluty of the game.

The movement is hella buggy, sadly I did not have enough time to iron out the kinks. It was my first attempt at a bit more complicated 3D movement. 

The rewind feature was there just because I wanted to make it a bit harder. I thought the game was too easy and pretty short, so I thought adding a rewind feature would extend the replayability effect (But I guess not XD).

Nonetheless, I am sure, different players see what I said in a different light. Concerning the difficulty, replay, etc.
Just saying ^^