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(1 edit)

This bug post is in relation to Alpha 5. Bug testing for Alpha 6 is currently underway.

Deleted 7 years ago
(+3)

Alpha 6 game crash:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Bugs in Alpha 6 when playing:

*objects such as trees, rocks, ores, etc. will grow within the same block.

*objects can still grow on top of roads

*You can still till soil underneath a road

*Some objects will act as ghost objects and can't be harvested or foraged until a game reload

*Splash text above a fish trap "Caught!" will noticeably slow down the game

*Selling bulk items will slow down the game

*Purchasing too many bulk items will cause you to go into the negative

*Some bridges can't be placed next to land

*You can't till soil behind a building 

(2 edits)

*buildings can be built in between two squares

*throwing seed into tilled soil may cause it to glitch before being planted.

*Having about 200 fish traps out with all saying "Caught!" will cause the game to be about 3 seconds slower in real time vs. 1 second in-game time.


Hardware specs:

Intel Core i7 4700k @ 4.2 GHz w/ hyperthreading

Nvidia GTX 1080

16 GB RAM

Windows 10 64-bit


More bug posts soon to follow. :) All bugs shown above are in Alpha 6.

Alpha 6 bugs (cont.)

*EXP doesn't roll over to new level

*item stacks are inconsistent from levels 52-65

*Performance issues exist when attempting to sell more than 15 of any RARE material (Diamond, Sapphire, etc.)

*There's no way to "repair" a market

*There's no way to "destroy" a bridge

(1 edit) (+3)

Alpa 6

Rarely when placing multiple bridges in a row. one bridge will take up two tiles; you can not place another bridge in the "empty" tile nor in the "full" one

it seems to happen if you click while the curser(white box) is moving between tiles

(1 edit)

#Reply Qubeninja290 days ago (1 edit) (+3)

Alpa 6 



this bug . me to ! ' Trying to draw non-existing sprite. ' 


############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:

Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################