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(1 edit) (+1)

Hey. I have some feedback for your game.

Firstly, your game is waaaaay too complex. It probably took me 10-20 minutes just to understand how the game works. This is a game jam.

Secondly,  the fake clues are really annoying. Like, almost every suspect is giving me a fake clue.

Thirdly, the NEW GAME/ CONTINUE instructions are confusing.

Lastly, the "You know who might have killed him?" seemed to not be working the first time I played ( it was working ), as the first suspect's option was just "Back". Making so that the first person have *someone* as an option would have made it so that I'd actually try that technique on other suspects ( took me a while to try again on other suspects ).

I don't think you can beat this game and even if you could, I'd not be able to beat it. Therefore, I'm sorry but I did not beat your game.

(4 edits)

Hello, thank you for trying out this game and for your feedback!

I'll try to answer all your points!

I've been playing some other games, and I can get what you say. It's a different style.

I did want to make a more detailed Instructions section, maybe even a step-by-step tutorial, but didn't have enough time. Do you think this would have helped? Just so I know how detailed I need to go, have you read these recommended guides before starting the game? 

https://itch.io/t/1344327/game-instructions-short-version

https://itch.io/t/1345585/a-step-by-step-guide

Also, could you clarify what you mean by "fake clue"? 

Some characters are not completely honest, but most are not lying. I've designed the game such that you can just click through the dialogues and follow the instructions to go to the character whose interrogation has progressed. Basically, you'll be able to find the true relationship just by clicking through everything. Even when you arrive at motive selection, you can basically try every option until you get it right without any penalty.

New Game basically means creating a new game, and Continue means continuing your current game. Is that what you're referring to?

I don't really understand your last point. The first person not having any option is because they have nothing to say yet. Or do you mean that you'd like for the first person to have an option instead?

I tried to make every suspect's personality unique, so I thought the options could reflect that. I was more expecting people to try out different suspects first and find a cooperative one. 

I'll try to get more feedback and see what to do with that.

I'm sorry you didn't seem to enjoy that game.  It's my first game jam, so I wasn't sure what was expected and went with a game I had in mind for a while. A blend between Interrogation: You will be deceived and some other detective games I've played.

(+1)

"I did want to make a more detailed Instructions section, maybe even a step-by-step tutorial, but didn't have enough time. Do you think this would have helped? Just so I know how detailed I need to go, have you read these recommended guides before starting the game? "

 No. The game by itself is too complicated, no matter how you explain it.


"Just so I know how detailed I need to go, have you read these recommended guides before starting the game? "

No. I did read most of the instructions on the game itself though.


"Also, could you clarify what you mean by "fake clue"? " 

Example: When you go to the Dr's house it says "I know what you did."

"New Game basically means creating a new game, and Continue means continuing your current game. Is that what you're referring to?" 

No. I mean like, after you lose all or guesses/ "deduct" the correct person you should just start a new investigation.

"I don't really understand your last point. The first person not having any option is because they have nothing to say yet. Or do you mean that you'd like for the first person to have an option instead?" OK. I get they have nothing to say that. 

What I recommend doing is making so that the first person has an option by default.

If you need the whole recording of me playing the game, here is a VOD: https://www.twitch.tv/videos/1000715818

Starts at about 38:30. 

(1 edit)

Hey, thank you for that video! It clarifies things.


" No. The game by itself is too complicated, no matter how you explain it." 

Can you take a look at https://itch.io/t/1345585/a-step-by-step-guide and tell me whether it clarifies things?

The game is actually very similar to CrimeBot and Interrogation.

In CrimeBot, you're given crime-related evidence similar to the report and a list of suspects like the one in the game. All you do is figure out who is the culprit based on these files. It's the gist of the gameplay of this game.

Though I was trying to add more criminal psychology into the game. For example, instead of a general "stabbing", there are different types of stabbing, which can reflect different motives and point to different culprits. Depending on how much a culprit wants the victim to suffer, they can choose rat poison.

Conversing with the actual people can help get a good understanding on their psychologies. This is where the interrogation part comes in.

In fact, the only difference that this game has with many investigation games (apart from the randomized part) is the interrogation part, where you can find out the suspects' motives. 

From what I saw in your video, I think this is where you were stuck?

The interrogation part is a simplified version of Interrogation (the game), which is basically a game of deception where you have several suspects who might lie, try to figure the right questions and the right way to ask them, and cross-reference different suspects' claims to obtain the true answers. It can get pretty complex.

I tried to make my interrogation much simpler so that more people could enjoy. There is no wrong question and it refers you to the suspect whose interrogation has progressed. 

I saw you were progressing rather well until you lost the lead for Betty. Talking to other suspects (James) about Brigitte could have unlocked the conversation related to Betty (by unlocking Brigitte's first as the instructions suggested).

Once you unlock all conversations for a character, you'll be able to get a different answer for Know that name? It will ask you to choose which of the four motives you think they have. 

This part is more to clarify the motive for the player in case they weren't sure about the suspects' claims. There is no penalty for wrong guesses, so you can basically try every possibility until you get the right one. There will be some more clarifications once you find the right motive.



"Example: When you go to the Dr's house it says "I know what you did.""

I'm just wondering why you think it is a fake clue. It is a blackmail message, which is related to the lucre motive (financial gain or preventing financial loss).  

Although many characteristics seem fitting, it couldn't be the Dr because you found perfume at the scene and the Dr isn't interested in fashion (in the suspect file). It was Myriam because she is interested in fashion, has access to barbiturates (through her company), and had a lucre motive, which prompts her to choose a more practical method to kill (no unnecessary stabbing or pain). Similarly, others, as you'll find out, had motives that made them choose a less practical way to kill or just didn't have access to barbiturates. By elimination, it is Myriam.

The evidence found at suspects' homes are all related to their true motives. This is what I meant by "solid evidence". Though some might be more obvious than others.

I admit, this is more the type of game for which you might fail a couple of times in the beginning and gets easier as you play. I was hoping people, especially those interested in psychology and forensics, could learn through it.

I tried to provide more background information with the glossary and the sample case analysis, but I can expand on it. I've also made it so that you can guess the motive as many times for this reason.



"No. I mean like, after you lose all or guesses/ "deduct" the correct person you should just start a new investigation."

Do you mean automatically starting a new game? Yeah, I can consider that if it makes it clearer.  I wanted to keep the old save just in case the player wants to review their last game (whether they won or not), but I'll think of something.



"What I recommend doing is making so that the first person has an option by default."

I can consider doing that too. This has to do with the randomized algorithm as the characters' dialogues and options are randomly chosen, but if it can help, I can consider hard-coding it in the future or giving more hints.



I get what you mean when you said that the game is complex. Personally, I don't think the game is complicated by itself as there are some existing games that are very similar, but I do think that my instructions could be clearer.

I'd love if you could take a look at the Step-by-Step guide linked above and tell me what you think. I might make the instructions more similar to that if it's more helpful.

I'm very glad you've decided to try this game and let me know your thoughts. This is more an experimental thing. I wanted to create some sort of investigation game for which I'll never (or almost never) run out of cases to play with, where I can get 'acquainted' to the characters, and which had more details overall. So, I'm very curious as to how people find it. 

Hope my reply helps!

(+1)

"Can you take a look at https://itch.io/t/1345585/a-step-by-step-guide and tell me whether it clarifies things?" No. It does not, because that's what I did.


"Though I was trying to add more criminal psychology into the game. For example, instead of a general "stabbing", there are different types of stabbing, which can reflect different motives and point to different culprits. Depending on how much a culprit wants the victim to suffer, they can choose rat poison." That makes the game even extra complicated.

"The interrogation part is a simplified version of Interrogation (the game), which is basically a game of deception where you have several suspects who might lie, try to figure the right questions and the right way to ask them, and cross-reference different suspects' claims to obtain the true answers. It can get pretty complex." You could have made the first interrogations ( plural ) easier, with fewer suspects or even fewer lies.

"I'm just wondering why you think it is a fake clue. It is a blackmail message, which is related to the lucre motive (financial gain or preventing financial loss).  " There is a suspect file!?!?! Instead of telling me every single time I talk to someone and they telling me that they might be lying, you could have reminded me that the suspect file exists.

"Do you mean automatically starting a new game? Yeah, I can consider that if it makes it clearer.  I wanted to keep the old save just in case the player wants to review their last game (whether they won or not), but I'll think of something. " I mean either changing what it says on the "Instructions" page or automatically starting a new game.


"I can consider doing that too. This has to do with the randomized algorithm as the characters' dialogues and options are randomly chosen, but if it can help, I can consider hard-coding it in the future or giving more hints." You definitely should. If I, as a player, try something and it does not work, I might just not try it again AT ALL.


- Galse22

(1 edit) (+1)

"That makes the game even extra complicated."

I wanted to create something that reflects real murder cases more closely, but I can give a more detailed explanation in the Glossary.


"You could have made the first interrogations ( plural ) easier, with fewer suspects or even fewer lies." 

I think I wasn't clear. I was talking about the Interrogation game, not my own game. Although mine has lies, it's still linear. You basically don't have to figure out any lies. It might be harder to explain this since you didn't get to that part, but in the end, the game will just state the motive for you. Though I can make unlocking characters' conversations more straightforward.


"There is a suspect file!?!?! Instead of telling me every single time I talk to someone and they telling me that they might be lying, you could have reminded me that the suspect file exists."

I did say that in the Instructions. I talked about how suspects' characteristics are important, you can find identifying evidence at scenes, and you can consult suspect files in Suspects. I also talked about how everything that appears on file is true.

I didn't put any hint there because the evidence found at the suspect's house is unrelated to the suspect's file. It's only related to the interrogation.

Though I could add a reminder after you find the evidence at the location (not the suspect's home).


Thanks for all the feedback. I can definitely simplify some parts in the game and add more explanations.


Sorry you didn't enjoy this. Good luck for the jam.