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(+1)

The main concept is a good one, but I found myself basically just solving each ball's maze one after the other instead of having to think about how each of movements was playing out in the other parts of the puzzle. I think it might make sense to scale down the levels a bit and make them more interconnected so that moving one ball actually has some consequences on the other ones (the spikes someone else mentioned are a good idea!). Increasing the time pressure could also be another one as someone else mentioned. I would also suggest maybe having switches or triggers that one ball could activate which would then open doors or get rid of traps that another ball would be safe to go through :)

(+1)

Thanks for the feedback. There is a lot to think about. I do like your suggestion of having the balls possibly clear obstacles for each other. This way even the spikes could be introduced in a simple way where they are one of the hazards you would need to clear out of the way.