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(1 edit) (+1)

This is a pretty tight game. The art is nice, the music is lingering but calm, and the objective is simple. Get to the ground. It took me a bit to understand that the blow speed increased the distance needed to float down to the ground, but I think that was a pretty neat mechanic. This game is all about precision and opportunity cost. Sometimes you just have to abandon some dandelions, sometimes you collect them all. A nice, short, simple game. Good work!

Thank you so much! Im so glad you get the point. When you get the dandelions you get more points and  a dandelion will grown in you head. But take too much and you'll become heavier and it becomes hard to control.