This is a pretty tight game. The art is nice, the music is lingering but calm, and the objective is simple. Get to the ground. It took me a bit to understand that the blow speed increased the distance needed to float down to the ground, but I think that was a pretty neat mechanic. This game is all about precision and opportunity cost. Sometimes you just have to abandon some dandelions, sometimes you collect them all. A nice, short, simple game. Good work!