Pretty nice game! The idea is unique, it all works very well and I like the variety of different obstacles. The graphics and audio are simple but serve their purpose well. The difficulty is pretty brutal, it took me at least 10 tries - perhaps hitting the obstacles should make you lose some petals instead of being an insta-kill. Good entry overall :)
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Dandelion's Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #22 | 3.150 | 3.150 |
Gameplay / Fun | #23 | 3.300 | 3.300 |
How much do you like the game overall? | #29 | 3.150 | 3.150 |
Overall | #30 | 3.150 | 3.150 |
Is it relevant to spring and does it follow the theme? | #31 | 3.350 | 3.350 |
Graphics / Visuals | #48 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any Premade Assets?
The music and sfx are taken from dl-sounds.com and zapsplat.com respectively
Comments
This is a pretty tight game. The art is nice, the music is lingering but calm, and the objective is simple. Get to the ground. It took me a bit to understand that the blow speed increased the distance needed to float down to the ground, but I think that was a pretty neat mechanic. This game is all about precision and opportunity cost. Sometimes you just have to abandon some dandelions, sometimes you collect them all. A nice, short, simple game. Good work!
Very addictive and hard.Ladybug kills me every time.Great idea for casual mobile game.
Ggreat game, my score is 290 :D, how do you choose the variable for the distance to the ground? I have done parts over 100m, and others over 40m.
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