Ahh, honestly the way the movement mechanic is implemented functions well, but because the rest of it is so undercooked that this game comes across a bit unplayable and noisy. Not sure what I should be doing, and because there is no background and all the elements are moving, its hard to tell where u are.
Would love to try a proper platforming level built with the mechanic though, if you ever get around to that, link me and i'll give it a go.
Would appreciate it if you could take a look at mine and share your thoughts/rate as well :)