Really fun game, even with a some of the subsystems not being fully fleshed out yet. Really wondering in particular how the companion system is going to work and I assume that is the reason certain cards like scent can target other units.
Some collision issues. Walking into objects sometimes makes the player get a little stuck into them. Got stuck in a crack behind a shop once.
Had one bug where I ended combat with a tooltip open. Afterwards, the window explaining how thirst worked was permanently attached to my mouse. It went away after restarting the game.
I really like a lot of the enemy designs, both visually as well as mechanically. Mobs like the double heron cultist are interesting to fight and I can see there being a lot of depth to the combat.
With the player having freedom to wander around and avoid fights, it might be nice to have some overworld indications about how hard an enemy will be before fighting it.
The music throughout the game is really good.
Some really minor nitpicks
- the text in the bleed tooltip is cutoff, although it is still readable
- clicking on cards in shop doesn't do anything. Instead the player has to click on the text right underneath them which is slightly unintuitive
- I encountered a heron cultist that was stuck at 0 hp without dying (it died the next turn due to bleed) Wasn't sure if this was a bug or a mechanic I didn't notice (it was the mob with the heron + crab medic.
- When I load up a save, it seems some of the numbers (like money) start at 0 and then gradually move towards their actual value
Keep it up!