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Aaaah you guys, I looovveed this so much.

I thought it was going to be a stanley parable esque thing (which I would have been totally fine with!) then you guys totally threw me for a loop with the actual gameplay. and brining the narrator back just brought the whole thing full circle. The writing in this, particularly the comedy is absolutely fantastic. And it's really neat how the first path really does make the "unreliable narrator" seem like a good guy. and the amount you guys were able to put into this game for such a short time (4 endings? voice over? combat?!) is AMAZING! Hats off to you!

Just a couple little things I noticed that could be tweaked a little bit to make this game even better:

- I wasn't too fond of the dialog box sound. It's fine in short doses, but as it goes on for long periods of time, especially during like laughter... I think it's like the amount of time it resonates or something... but it kinda combines into like a monotonous drone at an uncomfortable frequency. Consider something a little lower or less pitchy and cut a little shorter :)

- On that note, a volume menu balancing sound effect and music volume would be pretty cool. That way the dialog box sound can be turned down a bit without losing the lovely music!

- Something about the sword fight controls felt a liiitttllleee wonky. I couldn't pin my finger on exactly what it was, but some things I'd suggest experimenting with are 1) maybe make it so sword direction can be changed with the mouse too? 2) rebind the attack button to something on keyboard instead of mouse? (both 1 and 2 would kinda help unite the aiming and attacking control) or 3) maybe just increasing the attack speed/intervals a little?  But also, it could totally just be me having terrible aim, so perhaps no change is needed! Still, figured I'd throw that out there.

Hope these notes help ya! Aside from that, wonderful wonderful game! Thanks for the entertaining experience! it brought a smile to my face (and also I literally snorted, no pun intended, at "had a son named Stone" ... Idk why that got me so hard, but it did. Glorious.

Awesome job!!

-Sasha

Wow, thank you Sasha! We worked a lot of late nights on it, so very glad to hear you enjoyed it. On the notes:

- Yeah, I (uncle_specter) spent a lot of time tweaking the dialog box sound trying to find the right tone.  Hopefully it wasn't terrible, but next time I'll try to lower it/quiet it relative to other sounds

- This is a great idea! Just didn't have time to get to that level of polish unfortunately.

- There's a bit of wonkiness around character-sprite matching attack behavior and positioning that we didn't have time to fix, but definitely noted, could have spent some more time tweaking what we have I think.

Thank you so much again for the kind words and the helpful notes! :)