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A jam submission

Porko's QuestView game page

Solve this quest of great proportions with your pal Porko!
Submitted by ghost_bros, CommieKazie, uncle_specter — 13 hours, 37 minutes before the deadline
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Porko's Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.5714.571
Enjoyment#14.7864.786
Story#14.4294.429
Overall#14.4644.464
Concept#34.5004.500
Audio#34.0714.071
Graphics#54.4294.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any optional theme? If so which one?

Break the 4th wall

What game engine did you use?
Unity + Ink

Did you have fun? :D
Yes!

Discord username
uncle_specter#8316, ghost_dad#3302, and CommieKazie#5919

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Comments

Submitted(+1)

Very good fun, I loved the animation of Porko bouncing up and down in his little bag. I did find the twist (only done 1 ending so far so not sure if there are multiple) a little easy to predict but it still made me chuckle, with the different portrait and Rock's absolute refusal to speak even in the face of ancient evil. Definitely will check out the other endings after submission period

Developer(+1)

Thanks @Korlagwan! We definitely could have been sneakier about that first twist, though glad to see the humor came through despite that.  I hope you do get to try at least the one other main ending because it's hiding a good chunk of the lore that should deepen the impact of the first playthrough.  Whether you get to or not, we appreciate your comment and thank you for your kind words! :)

Submitted(+1)

Just awesome. Great concept and writing, plenty of humor, and solid gameplay. You even got two different interpretations of "unreliable" narrator! Amazing work!

Developer (1 edit) (+1)

Haha yeah I'm hearing from some that the extra narrator might have been overkill even 😅. Thanks for playing @WordyRobin! We appreciate the kind comment :)

Submitted(+1)

Personally, I enjoyed the external narrator and all the amazing deals he got from the door-to-door salesperson. My only real criticism is that I would have liked some imagery to go along with the ending narration, but this is a jam after all and sometimes things don't get done! lol

Submitted(+1)

This is my personal pick for winner.

Looks beautiful; controls are tight; interesting story; just the right length; appropriate sound effects.

More than anything else though, it has a distinct 'personality'. The quality of the writing was really high.

For me the narrator was a bit superfluous. I would just remove him. And there were a few bugs. Nothing game breaking, I'm sure you are aware of them already, and for a jam it's expected.

Submitted

Oh and on a meta note; I really suggest make a WebGL build. You will get much more plays that way!

Developer

@footnoesforthefuture Thanks so much for playing and your kind words and notes! We tried to make a WebGL build but it was having unique issues that our other platform builds were not unfortunately :\. Interesting take on the extra narrator, could definitely see how he was superfluous, but we were trying to use him as a red herring for the real untrustworthy guide haha.

Submitted(+1)

Aaaah you guys, I looovveed this so much.

I thought it was going to be a stanley parable esque thing (which I would have been totally fine with!) then you guys totally threw me for a loop with the actual gameplay. and brining the narrator back just brought the whole thing full circle. The writing in this, particularly the comedy is absolutely fantastic. And it's really neat how the first path really does make the "unreliable narrator" seem like a good guy. and the amount you guys were able to put into this game for such a short time (4 endings? voice over? combat?!) is AMAZING! Hats off to you!

Just a couple little things I noticed that could be tweaked a little bit to make this game even better:

- I wasn't too fond of the dialog box sound. It's fine in short doses, but as it goes on for long periods of time, especially during like laughter... I think it's like the amount of time it resonates or something... but it kinda combines into like a monotonous drone at an uncomfortable frequency. Consider something a little lower or less pitchy and cut a little shorter :)

- On that note, a volume menu balancing sound effect and music volume would be pretty cool. That way the dialog box sound can be turned down a bit without losing the lovely music!

- Something about the sword fight controls felt a liiitttllleee wonky. I couldn't pin my finger on exactly what it was, but some things I'd suggest experimenting with are 1) maybe make it so sword direction can be changed with the mouse too? 2) rebind the attack button to something on keyboard instead of mouse? (both 1 and 2 would kinda help unite the aiming and attacking control) or 3) maybe just increasing the attack speed/intervals a little?  But also, it could totally just be me having terrible aim, so perhaps no change is needed! Still, figured I'd throw that out there.

Hope these notes help ya! Aside from that, wonderful wonderful game! Thanks for the entertaining experience! it brought a smile to my face (and also I literally snorted, no pun intended, at "had a son named Stone" ... Idk why that got me so hard, but it did. Glorious.

Awesome job!!

-Sasha

Developer

Wow, thank you Sasha! We worked a lot of late nights on it, so very glad to hear you enjoyed it. On the notes:

- Yeah, I (uncle_specter) spent a lot of time tweaking the dialog box sound trying to find the right tone.  Hopefully it wasn't terrible, but next time I'll try to lower it/quiet it relative to other sounds

- This is a great idea! Just didn't have time to get to that level of polish unfortunately.

- There's a bit of wonkiness around character-sprite matching attack behavior and positioning that we didn't have time to fix, but definitely noted, could have spent some more time tweaking what we have I think.

Thank you so much again for the kind words and the helpful notes! :)

Submitted(+1)

It's unfair how much fun this was! The art and animation was stunning, and the worldbuilding in such a small setting (and without explicit info-dumping) was impressive! It was fun to get all the endings just to see what the narrator would say at the end. I'll have to look into the dialogue system you all used!

Developer (1 edit)

Thanks for playing! I really enjoyed watching your playthrough on your stream! (I'm ApoplecticJackalope from Twitch, my usernames are all over the place for this jam, haha)

I'm going through our Dialogue System right now to clean it up, in retrospect I think I can make it a lot simpler. I'd be happy to go over Ink and how we implemented it with you sometime if you want!
Ink does a great job of separating narrative from your code. If you find that adding and branching text is a slow process or confusing process I'd definitely check it out. It's like markdown for branching narratives.

Submitted(+1)

I had so much fun playing through this game for the endings! The controls felt juicy, and the story was entertaining and very well executed. When your game start's off it feels so epic. I felt like I was strapping in for a huge adventure, and then when I ended up following the obvious path it was quite funny. Great game!

Developer (1 edit)

Thanks for playing @DeepFriedOreo! Glad you got to see past our obvious path, we hid a good amount of our game that way 😅

Submitted(+1)

that was so good ! So satisfying to play.

Developer

Thanks @Rodii!

Submitted(+1)

OKAY. WOW. ... wooooooow!

Played through with ManlyManton.  The art was so cohesive, the music, ambience, and sounds were solid.  The detailed portraits...  

The parts that really shined for me were:
- Porko's whole character, whether it was in fourth wall breaks, reactive dialogue, and the reveal.
- The intro with narrator, then different outros! Wonderful way to sandwich player choice
- The character drawingsss.  Big fan, aided in the super cohesive worldbuilding.

-FishChiesa | artist | Box of Mushrooms

Developer(+1)

Thank you for your kind words @fischiesa :)))  We put a lot of effort into it so we really appreciate your feedback (and loved watching ManlyManton's playthrough!).