The in-game and dialogue image art was not polished with consistency, but hand-touched kinda way... a way that reminded me of young journals of story doodles, or during school art trades, sketchbooks of ideas. The pixel stills, on the other hand, were gorgeous works of emotion- and I think the two styles worked well enough together to tell the tale!
Things that I reeeallly really liked though:
-The lighting, space, and scale of the abandoned mall she lived in all lent itself to the story and emotions sooo well.
-The dream being a tight, cool, broken up tileset was powerfully different from the mall.
-The reoccurring flower tied both reality and dream together in a powerfully symbolic way.
Lotsa care was put into this tragic but ultimately hopeful tale. Bravo.
-FishChiesa | artist | Box of Mushrooms
Viewing post in Traveler's Gloom jam comments
Thank you so so much for the feedback. I really appreciate it.
The art was a bit of a tragedy yeah... was never the quickest at it. As the deadline creeped closer I had to rush things up a bit and import unpolished assets (The lighting was a desperate attempt at masking the original look, it looked pretty flat) . But I am glad that you liked the the pixel stills though. I spent quiet a bit of time on those , glad to see it was worth it!
Thank you for seeing the game to completion despite its numerous bugs! It means a lot to me.