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Traveler's Gloom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #13 | 3.638 | 3.750 |
Story | #14 | 3.517 | 3.625 |
Theme | #15 | 3.638 | 3.750 |
Overall | #19 | 3.395 | 3.500 |
Graphics | #20 | 3.517 | 3.625 |
Audio | #23 | 3.032 | 3.125 |
Concept | #31 | 3.032 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any optional theme? If so which one?
Pizza lover
What game engine did you use?
Unity
Did you have fun? :D
First game jam ever and it was a tonna fun!!
Discord username
Rahdnus#8469
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Comments
The in-game and dialogue image art was not polished with consistency, but hand-touched kinda way... a way that reminded me of young journals of story doodles, or during school art trades, sketchbooks of ideas. The pixel stills, on the other hand, were gorgeous works of emotion- and I think the two styles worked well enough together to tell the tale!
Things that I reeeallly really liked though:
-The lighting, space, and scale of the abandoned mall she lived in all lent itself to the story and emotions sooo well.
-The dream being a tight, cool, broken up tileset was powerfully different from the mall.
-The reoccurring flower tied both reality and dream together in a powerfully symbolic way.
Lotsa care was put into this tragic but ultimately hopeful tale. Bravo.
-FishChiesa | artist | Box of Mushrooms
Thank you so so much for the feedback. I really appreciate it.
The art was a bit of a tragedy yeah... was never the quickest at it. As the deadline creeped closer I had to rush things up a bit and import unpolished assets (The lighting was a desperate attempt at masking the original look, it looked pretty flat) . But I am glad that you liked the the pixel stills though. I spent quiet a bit of time on those , glad to see it was worth it!
Thank you for seeing the game to completion despite its numerous bugs! It means a lot to me.
Nonsense! The art may have had obvious mismatched styles or resolution, but was all and all a really coherent work (def not a tragedy!) I think it worked well!
Great work, especially for a first timer! A thoroughly depressing story, if a bit vague at times. More consistent art of the same resolution and colour scheme would really help the presentation here. Good job with the art in the two important scenes. The hint of purple in the protagonist's hair - which we also see in the suicide scene - is an incredibly neat detail. Some more areas to explore would also extend the worldbuilding a bit. Keep it up, and keep putting ketchup on pizzas!
(side note: I had to reset after checking
gamestgameshop twice, as my game completely froze)Thank you for taking the time to play Traveler's Gloom!
The vagueness was a bit intentional at some parts because I wanted the player to focus on Sophie's circumstances rather than the world around them or the elusive plague (that I kept name dropping).
Glad to see you liked the two scenes! I spent a lotta time on it because if nothing else I wanted at least these scenes to resonate with the player.
Originally I had planned for more shops and even a second floor but unfortunately time was not being cooperative with me so I had to cut those out.
Sad to hear that the game crashed. I will have to learn more about optimization for future projects. Thanks for pointing that out.
NOOO pizza on ketchup!! also, really liked the conversation between protagonist and the old man. Sidenote, he stole my books! >:( (the books dissapear after the oldman leaves the room lol).
Guess Geoff had an ulterior motive after all... He was after the books!!XD