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Thank you for taking the time to play Traveler's Gloom!

The vagueness was a bit intentional at some parts because I wanted the player to focus on Sophie's circumstances rather than the world around them or the elusive plague (that I kept name dropping).

Glad to see you liked the two scenes! I spent a lotta time on it because if nothing else I wanted at least these scenes to resonate with the player.

Originally I had planned for more shops and even a second floor but unfortunately time was not being cooperative with me so I had to cut those out. 

Sad to hear that the game crashed. I will have to learn more about optimization for future projects. Thanks for pointing that out.