Yeah... You're probably right. The original idea was that the player must keep moving constantly... Like in a side scrolling beat-em-up. But perhaps that just makes it too hard. Thanks for providing the feedback though. I may revise this in a later version.
I still don't agree with you. Mouse aiming is great for shooter games but I have my doubts about using it with hack and slash. As an example, you have the amazing Crawl, which uses the same principle of horizontal interactions but with vastly superior gameplay than DvsD. I grant you the hit boxes in the original version of DvsD have been rearranged to make it easy to hit monsters even vertically. So please give the latest versions a try.
As always! Thanks for the comment.