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(+1)

haha chromebook user

do you have anything running in the background? that could probably be the cause of the issue,

the unity webgl version of the game is also just very laggy in general, i have a fairly beefy pc and it struggles with that a lot

I would use literally anything else but this is what i got aaaaa

I normally have like, maybe around 5-10 tabs open while playing; there was one part in Deep Town where I had to close out all my tabs other than the one I was playing the game with in order to get past. I can't run anything else in the background: it's a web browser; not really an OS lol.

having tabs open in the background while you play is probably the cause of the issue, if any other applications are running other than the web browser as well, that might affect your performance

I know that, but even with everything else closed, it still is borderline unplayable in bigger maps. I think this is an optimization issue, rather than one that originates from me and me alone; although my low ram and poor processor on this Chrome OS piece of garbage is certainly not helping.

(+1)

Sorry to hear that. I'm still working on the optimization patch, I wanted to bundle another larger code change with it which is taking longer than I thought.

(+1)

Oh, DW about it! It's all good, and I don't mind waiting. Take your time :>