Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fun and quick to explore text-based game with home-made charm (I don't know if this expression is used in English)

A few leads: it is annoying not to be able to go back with a button. It's one of the pleasures of video games, to try out different paths and then go back.

Two bugs:

- Impossible to start again easily when we have reached the end, even by refreshing the page.

- Empty page: Transport station> read your map. Besides I have never seen this map !

Ah, thank you very much for the responses! While I haven't heard of the term "home-made charm" before, it does sound like what I was going for, in a sense; just a game with a casual, less professional, more sincere vibe to it. 

Thank you for the feedback on the issues, as well. I didn't want the player to simply walk back from what they did previously because I worried it may mess with the variables; I'll have to experiment more with this in the future to see if this concern was really anything to worry about. 
I didn't realize that refreshing wouldn't reset the game; I will definitely have to account for that in future Twine games. Thank you very much for pointing that out! 
I did run into the empty page with transport station to map, but I was never able to figure out what was causing it. I will have to investigate it further. 

Thank you again for the feedback! 

Having a starting room that initialises/resets all the variables could be a good solution, including a "start again" button after each ending that sends you back there.

That's a good idea, yeah. I'll have to try that in the future with my next Twine project or just experiment a little with one of the ones I have already. Thank you for the suggestion!