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Great game! Good job and well executed mechanics. There is a soft lock bug on the ice that others have mentioned. There is also that graphical glitch people mentioned. This can happen if your pixels per tilemap is not the same as you pixel per sprite in the spritesheet.


The last level got a bit stale with the labyrinth since the character kept catching on corners which inhibits movement. Maybe changing the character collider from box to circle would help by letting it slide around corners.

Thanks for the feedback.

I did reduce the size of the box collider a little bit compared to an earlier update because I had the same issue. I probably should have reduced it a bit further. Changing to a circle would require me to complete rewrite my movement scripts since I am using raycasts for collision detection, so that's not really an option.

oh, that's a strange choice for movement. Though if thats the case, you would be able to replace the box cast or Ray cast with a circle cast. In any case, thats not a suggestion for this project, just something to consider for your next or future projects

(+1)

I initially used Physics-based collision, but that introduced a lot of imprecision which made the ice sections really stupid. That's why I switched to the raycast version. I may look into a circle cast version if I do something similar in the future.