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A jam submission

Cavern of Ice and FireView game page

Level Up Circle Jam Submission
Submitted by HauntedQuest (@HauntedQuest) — 14 hours, 11 minutes before the deadline
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Cavern of Ice and Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Use Of Theme#114.3534.353
Overall#174.0004.000
Community Spirit#204.0594.059
Fun#263.7653.765
Originality#523.8243.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team or Solo
solo

Credit:
Font "kongtext" was made by codeman38, used under CC license

Did you follow the theme?
Switch temperature to change the cave environment and navigate the puzzles

Did you (you or your team) do the graphisms yourself?
all art was done by me, using Aseprite

Did you (you or your team) do the musics and sounds yourself?
sounds generated with bfxr, music generated with Ecrett, so I used AI to make my own

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Comments

Submitted

you did a great job on your pixel art. I had fun trying to figure out the sliding around was nice to be so glad you had a level select on the main menu since I got stuck in walls a few times.

Submitted (1 edit)

I really enjoyed this game, the level design was super solid, I like how there was a clear progression between separate stages in the level especially towards the end. Like others said it kind of reminded me of Pokemon gyms, which I think is a good thing because I always did like those puzzle elements.

Oh, forgot to mention I really like the sprite work here too.

Submitted

I loved the challenge, it ramped up perfectly. If the bugs are fixed, you will have one hell of a game

Submitted

The mechanics pretty straight forward. It can be challenging at time. The game pretty solid aside from the bug n all.

Submitted

The game's fun but after a little my character couldn't move anymore. A fun little game with good level design.

Submitted

The level design in this is great! Having everything work out was very satisfying.

Music and art were great.

As far as controls  go, the only thing that annoyed me was that you cant change direction just by pressing another button, you have to let go of the button you were pressing before. This isnt really a problem, but it feels weird to me because all the games I remember playing with this type of ice sliding mechanic(mainly pokemon) weren't that way, so my muscle memory kinda got in the way.

Besides that and the sfx being a bit too loud compared to the (great)music, I had a lot of fun!

Good job!

Developer(+1)

Thanks for the feedback.

I can see where you're coming from with the directional change. I really wanted to prevent diagonal movement and I found this to be a good and simple way to accomplish it, but yeah, if you're used to something different, it can certainly feel awkward.

Submitted

Good level design!  I have played games with this sort of mechanic before, you implemented it well and designed the levels around it quite well.  There were some interesting parts where you gave us an alternative path that didn't actually work (level 4 for example).  I thought the graphics were nice and the music was relaxing.

Submitted

Great music and art with challenging puzzles! Like others have mentioned, it reminds me a lot of the old Pokemon games! 

Submitted

Great game! totally reminded of when I would play Pokemon back in the day! Puzzles were great, and the artwork was awesome! Nice job overall!

Submitted

Nice one!! Chill and funny game thx!

Submitted

An interesting little puzzle game! Having to melt and freeze your way through levels was a neat idea, and turning it into a puzzle game really worked for it, I think. The levels were well designed, and the difficulty was just right too - I didn't just breeze through each level, but I wasn't stuck for ages either. The mechanics were introduced nicely as well, although sometimes it was unclear about certain things - I didn't realise I could heat up the water twice! 


The graphics were nice, and having things colour-coded red and blue was a good way to visually distinguish things. I liked the cave environment as well, it was a good place for the setting of the game! The tiles did flicker a little bit, though, which was kind of distracting - when it happens to me, I usually just make the tile size 1.01 or something, to make it less visible. The lava (was it lava?) looked a bit odd too, with the colours of it, but it was nothing too bad or distracting.


It was a nice experience, playing this game, and it has a lot of ways to go in future - nice work!

Submitted

Love the puzzles in this! The graphics and music are nice too!

Submitted

Really enjoyed this game! Reminded me a lot of the old pokemon cave puzzles. Also experienced soft lock as mentioned below, but otherwise great execution.

Developer

The Pokemon cave puzzles were actually one inspiration for me, so I'm glad you managed to recognize that.

Submitted

Great game! Good job and well executed mechanics. There is a soft lock bug on the ice that others have mentioned. There is also that graphical glitch people mentioned. This can happen if your pixels per tilemap is not the same as you pixel per sprite in the spritesheet.


The last level got a bit stale with the labyrinth since the character kept catching on corners which inhibits movement. Maybe changing the character collider from box to circle would help by letting it slide around corners.

Developer

Thanks for the feedback.

I did reduce the size of the box collider a little bit compared to an earlier update because I had the same issue. I probably should have reduced it a bit further. Changing to a circle would require me to complete rewrite my movement scripts since I am using raycasts for collision detection, so that's not really an option.

Submitted

oh, that's a strange choice for movement. Though if thats the case, you would be able to replace the box cast or Ray cast with a circle cast. In any case, thats not a suggestion for this project, just something to consider for your next or future projects

Developer(+1)

I initially used Physics-based collision, but that introduced a lot of imprecision which made the ice sections really stupid. That's why I switched to the raycast version. I may look into a circle cast version if I do something similar in the future.

Submitted(+1)

Nice work! I enjoyed the game, it has quite a relaxing vibe to it.

I encountered a bug where the character gets stuck on the ice floor in a corner (but pressing Esc to go to the menu and continuing the game seems to break the character out of that state). 


Developer

Thanks!

I am aware of what causes the issue with the ice. I'll probably make a post-jam update where I'll have it fixed.

Submitted (1 edit) (+1)

Movement feels good, level 1 puzzle gave me the idea about how game works so good work on teaching via the gameplay.

At second level character gets stuck here and can't move anywhere, i've also encountered same situation in other levels where character stands in the corner, because of this i was unable to play most of the levels:

I'm playing it in Opera GX browser, there's weird inbetween tiles wireframe glitching going on, idk if it's browsers fault or not. 

Developer(+1)

I had problems initially with getting stuck on walls but I thought I fixed them, seems I missed something there. Thanks for mentioning it. I have an idea what could cause it but i'll check. Best way to avoid it for now might be to not walk into a wall while on ice.


The graphical thing is some issue with Unity's tiling system, I think. When I playtested, it wasn't too bad, and I was running out of time so I decided to leave it.

Submitted(+1)

A solid entry with good use of the theme! I encountered a bug where I was stuck on a piece of ice, so I had to reload. Maybe you could add a restart button?

Also, there is some strange glitch with the graphics. Whenever I move, lines appear on the screen.

Overall, the game needs some additional polishing here and there.

Developer(+1)

Restart button is a good idea. I don't know if you were aware of it but there is a pause screen (press Esc), which allows you to go back to the main menu and then load any level from the level select.


I had the graphical issue occasionally, but nowhere near as bad as you are describing. I think it is related to Unity's tiling system. Unfortunately, I do not know how to fix it and didn't have the time left to figure it out.