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Thanks for the feedback.

I did reduce the size of the box collider a little bit compared to an earlier update because I had the same issue. I probably should have reduced it a bit further. Changing to a circle would require me to complete rewrite my movement scripts since I am using raycasts for collision detection, so that's not really an option.

oh, that's a strange choice for movement. Though if thats the case, you would be able to replace the box cast or Ray cast with a circle cast. In any case, thats not a suggestion for this project, just something to consider for your next or future projects

(+1)

I initially used Physics-based collision, but that introduced a lot of imprecision which made the ice sections really stupid. That's why I switched to the raycast version. I may look into a circle cast version if I do something similar in the future.